Quantcast
Channel: JacksonDunstan.com » stage3d
Viewing all articles
Browse latest Browse all 10

How To Cut Texture Memory Usage In Half

$
0
0
ATF textures are great at reducing texture memory usage but sometimes you can’t use them. If you’re dynamically generating the texture (e.g. from a snapshot of a DisplayObject) or you’re loading the texture from a third party then you won’t have the (realistic) option of using compressed ATF textures. Today’s article shows how you can […]

Viewing all articles
Browse latest Browse all 10

Trending Articles